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The
Code:
When
your serve hits your partner stationed at the net, is it a let, fault, or loss
of point? Likewise, what is the ruling when your serve, before touching the
ground, hits an opponent who is standing back of the baseline. The answers to
these questions are obvious to anyone who knows the fundamentals of tennis, but
it is surprising the number of players who don't know these fundamentals. All
players have a responsibility to be familiar with the basic rules and customs of
tennis. Further, it can be distressing to your opponent when you make a decision
in accordance with a rule and you protest with the remark: "Well, I never
heard of that rule before!" Ignorance of the rules constitutes a
delinquency on the part of a player and often spoils an otherwise good match.
What is
written here constitutes the essentials of The Code, a summary of procedures and
unwritten rules which custom and tradition dictate all players should follow. No
system of rules will cover every specific problem or situation that may arise.
If players of good will follow the principles of The Code, they should always be
able to reach an agreement, while at the same time making tennis more fun and a
better game for all. The principles set forth in The Code shall apply in cases
not specifically covered by The Rules of Tennis and USTA Regulations.
Before
reading this you might well ask yourself: Since we have a book that contains all
the rules of tennis, why do we need a code? Isn't it sufficient to know and
understand all the rules? There are a number of things not specifically set
forth in the rules that are covered by custom and tradition only. For example,
if you have a doubt on a line call, your opponent gets the benefit of the doubt.
Can you find that in the rules? Further, custom dictates the standard procedures
that players will use in reaching decisions. These are the reasons why we need a
code.
-
Col.
Nick Powel
Note:
The Code is not part of the official Rules of Tennis. It was meant to be used as
a guide for unofficiated matches. This edition of The Code is an adaptation of
the original, which was written by Colonel Nicolas E. Powel.
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USTA
Rules Sections...
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PRINCIPLES
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Courtesy. Tennis is a game that requires cooperation and courtesy from all
participants. Make tennis a fun game by praising your opponents' good shots and
by not:
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conducting loud postmortems after points |
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complaining about shots like lobs and drop shots |
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embarrassing a weak opponent by being overly gracious or condescending |
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losing your temper, using vile language, throwing your racket, or slamming a
ball in anger; or
sulking when
you are losing. |
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Counting points played in good faith. All points played in good faith
stand. For example, if after losing a point, a player discovers that the net was
four inches too high, the point stands. If a point is played from the wrong
court, there is no replay. If during a point, a player realizes that a mistake
was made at the beginning (for example, service from the wrong court), the
player shall continue playing the point. Corrective action may be taken only
after a point has been completed.
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THE
WARM-UP
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Warm-up is not practice. A player should provide the opponent a
five-minute warm-up (ten minutes if there are no ball persons). If a player
refuses to warm-up the opponent, the player forfeits the right to a warm-up.
Some players confuse warm up and practice. A player should make a special effort
to hit shots directly to the opponent. (If partners want to warm each other up
while their opponents are warming up, they may do so.).
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Warm-up serves. Take all your warm-up serves before the first serve of
the match. Courtesy dictates that you not practice your service return when your
opponent practices serving. If a player has completed the player's warm-up
serves, the player shall return warm-up serves directly to the opponent.
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MAKING
CALLS
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Player makes calls on own side of the net. A player calls all shots
landing on, or aimed at, the player's side of the net.
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Opponent gets benefit of doubt. When a match is played without officials,
the players are responsible for making decisions, particularly for line calls.
There is a subtle difference between player decisions and those of an on-court
official. An official impartially resolves a problem involving a call, whereas a
player is guided by the unwritten law that any doubt must be resolved in favor
of the opponent. A player in attempting to be scrupulously honest on line calls
frequently will find himself keeping a ball in play that might have been out or
that the player discovers too late was out. Even so, the game is much better
played this way.
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Ball touching any part of line is good. If any part of the ball touches
the line, the ball is good. A ball 99% out is still 100% good.
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Ball that cannot be called out is good. Any ball that cannot be called
out is considered to have been good. A player may not claim a let on the basis
of not seeing a ball. One of tennis' most infuriating moments occurs after a
long hard rally when a player makes a clean placement and the opponent says:
"I'm not sure if it was good or out. Let's play a let." Remember, it
is each player's responsibility to call all balls landing on, or aimed at, the
player's side of the net. If a ball can't be called out with certainty, it is
good. When you say your opponent's shot was really out but you offer to replay
the point to give your opponent a break, you are deluding yourself because you
must have had some doubt.
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Calls when looking across a line or when far away. The call of a player
looking down a line is much more likely to be accurate than that of a player
looking across a line. When you are looking across a line, don't call a ball out
unless you can clearly see part of the court between where the ball hit and the
line. It is difficult for a player who stands on one baseline to question a call
on a ball that landed near the other baseline.
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Treat all points the same regardless of their importance. All points in a
match should be treated the same. There is no justification for considering a
match point differently than the first point.
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Requesting opponent's help. When an opponent's opinion is requested and
the opponent gives a positive opinion, it must be accepted. If neither player
has an opinion, the ball is considered good. Aid from an opponent is available
only on a call that ends a point.
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Out calls corrected. If a player mistakenly calls a ball "out"
and then realizes it was good, the point shall be replayed if the player
returned the ball within the proper court. Nonetheless, if the player's return
of the ball results in a "weak sitter," the player should give the
opponent the point. If the player failed to make the return, the opponent wins
the point. If the mistake was made on the second serve, the server is entitled
to two serves.
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Player calls own shots out. With the exception of the first serve, a
player should call against himself or herself any ball the player clearly sees
out regardless of whether requested to do so by the opponent. The prime
objective in making calls is accuracy. All players should cooperate to attain
this objective.
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Partners' disagreement on calls. If doubles partners disagree about
whether their opponents' ball was out, they shall call it good. It is more
important to give your opponents the benefit of the doubt than to avoid possibly
hurting your partner's feelings by not overruling. The tactful way to achieve
the desired result is to tell your partner quietly of the mistake and then let
your partner concede the point. If a call is changed from out to good, the point
is replayed only if the out ball was put back in play.
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Audible or visible calls. No matter how obvious it is to a player that
the opponent's ball is out, the opponent is entitled to a prompt audible or
visible out call.
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Opponent's
calls questioned. When a player genuinely doubts an opponent's call, the player
may ask: "Are you sure of your call?" If the opponent reaffirms that
the ball was out, the call shall be accepted. If the opponent acknowledges
uncertainty, the opponent loses the point. There shall be no further delay or
discussion.
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Spectators never to make calls. A player shall not enlist the aid of a
spectator in making a call. No spectator has a part in the match.
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Prompt calls eliminate two-chance option. A player shall make all calls
promptly after the ball has hit the court. A call shall be made either before
the player's return shot has gone out of play or before the opponent has had the
opportunity to play the return shot.
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Prompt
calls will quickly eliminate the "two chances to win the point" option
that some players practice. To illustrate, a player is advancing to the net for
an easy put away and sees a ball from an adjoining court rolling toward the
court. The player continues to advance and hits the shot, only to have the
supposed easy put away fly over the baseline. The player then claims a let. The
claim is not valid because the player forfeited the right to call a let by
choosing instead to play the ball. The player took a chance to win or lose and
is not entitled to a second chance.
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Lets called when balls roll on the court. When a ball from an adjacent
court enters the playing area, any player shall call a let as soon as the player
becomes aware of the ball. The player loses the right to call a let if the
player unreasonably delays in making the call.
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Touches, hitting ball before it crosses net, invasion of opponent's
court, double hits, and double bounces. A player shall promptly acknowledge if:
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a
ball touches the player; |
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the
player touches the net; |
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the
player touches the player's opponent's court; |
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the
player hits a ball before it crosses the net;
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the
player deliberately carries or double hits the ball; or |
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the
ball bounces more than once in the player's court. |
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Balls hit through the net or into the ground. A player shall make the
ruling on a ball that the player's opponent hits:
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through the net; or |
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into
the ground before it goes over the net. |
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Calling balls on clay courts. If any part of the ball mark touches the
line on a clay court, the ball shall be called good. If you can see only part of
the mark on the court, this means that the missing part is on the line or tape.
A player should take a careful second look at any point-ending placement that is
close to a line on a clay court. Occasionally a ball will strike the tape, jump,
and then leave a full mark behind the line. The player should listen for the
sound of the ball striking the tape and look for a clean spot on the tape near
the mark. If these conditions exist, the player should give the point to the
opponent.
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SERVING
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Server's request for third ball. When a server requests three balls, the
receiver shall comply when the third ball is readily available. Distant balls
shall be retrieved at the end of a game.
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Foot Faults. A player may warn an opponent that the opponent has
committed a flagrant foot fault. If the foot faulting continues, the player may
attempt to locate an official. If no official is available, the player may call
flagrant foot faults. Compliance with the foot fault rule is very much a
function of a player's personal honor system. The plea that a Server should not
be penalized because the Server only just touched the line and did not rush the
net is not acceptable. Habitual foot faulting, whether intentional or careless,
is just as surely cheating as is making a deliberate bad line call.
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Service calls in doubles. In doubles the Receiver's partner should call
the service line, and the Receiver should call the sideline and the center
service line. Nonetheless, either partner may call a ball that either clearly
sees.
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Service calls by serving team. Neither the Server nor Server's partner
shall make a fault call on the first service even if they think it is out
because the Receiver may be giving the Server the benefit of the doubt. But the
Server and the Server's partner shall call out any second serve that either
clearly sees out.
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Service let calls. Any player may call a service let. The call shall be
made before the return of serve goes out of play or is hit by the Server or the
Server's partner. If the serve is an apparent or near ace, any let shall be
called promptly.
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Obvious faults. A player shall not put into play or hit over the net an
obvious fault. To do so constitutes rudeness and may even be a form of
gamesmanship. On the other hand, if a player does not call a serve a fault and
gives the opponent the benefit of a close call, the Server is not entitled to
replay the point.
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Receiver readiness. The Receiver shall play to the reasonable pace of the
Server. The Receiver should make no effort to return a serve when the Receiver
is not ready. If a player attempts to return a serve (even if it is a
"quick" serve), then the Receiver (or Receiving team) is presumed to
be ready.
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Delays during service. When the Server's second service motion is
interrupted by a ball coming onto the court, the Server is entitled to two
serves. When there is a delay between the first and second serves:
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the
Server gets one serve if the Server was the cause of the delay |
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the
Server gets two serves if the delay was caused by the Receiver or if there was
outside interference. |
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The
time it takes to clear a ball that comes onto the court between the first and
second serves is not considered sufficient time to warrant the server receiving
two serves unless this time is so prolonged as to constitute an interruption.
The receiver is the judge of whether the delay is sufficiently prolonged to
justify giving the server two serves.
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SCORING
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Server announces score. The Server shall announce the game score before
the first point of the game and the point score before each subsequent point of
the game.
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Disputes. Disputes over the score shall be resolved by using one of the
following methods, which are listed in the order of preference:
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count
all points and games agreed upon by the players and replay only the disputed
points or games |
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play
from a score mutually agreeable to all players |
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spin
a racket or toss a coin |
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HINDRANCE
ISSUES
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Talking during a point. A player shall not talk while the ball is moving
toward the opponent's side of the court. If the player's talking interferes with
an opponent's ability to play the ball, the player loses the point. Consider the
situation where a player hits a weak lob and loudly yells at his or her partner
to get back. If the shout is loud enough to distract an opponent, then the
opponent may claim the point based on a deliberate hindrance. If the opponent
chooses to hit the lob and misses it, the opponent loses the point because the
opponent did not make a timely claim of hindrance.
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Feinting with the body. A player may feint with the body while the ball
is in play. A player may change position at any time, including while the Server
is tossing the ball. Any movement or sound that is made solely to distract an
opponent, including but not limited to waving the arms or racket or stamping the
feet, is not allowed.
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Lets due to hindrance. A let is not automatically granted because of
hindrance. A let is authorized only if the player could have made the shot had
the player not been hindered. A let is also not authorized for a hindrance
caused by something within a player's control. For example, a request for a let
because the player tripped over the player's own ha should be denied.
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Grunting. A player should avoid grunting and making other loud noises.
Grunting and other loud noises may bother not only opponents but also players on
adjacent courts. In an extreme case, an opponent or a player on an adjacent
court may seek the assistance of the referee or a roving official. The referee
or official may treat grunting and the making of loud noises as a hindrance.
Depending upon the circumstance, this could result in a let or loss of point.
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Injury caused by a player. When a player accidentally injures an
opponent, the opponent suffers the consequences. Consider the situation where
the Server's racket accidentally strikes the Receiver and incapacitates the
Receiver. The Receiver is unable to resume play within the time limit. Even
though the Server caused the injury, the Server wins the match by retirement.
On the
other hand, when a player deliberately injures an opponent and affects the
opponent's ability to play, then the opponent wins the match by default. Hitting
a ball or throwing a racket in anger is considered a deliberate act.
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WHEN TO
CONTACT AN OFFICIAL
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Withdrawing from a match or tournament. A player shall not enter a
tournament and then withdraw when the player discovers that tough opponents have
also entered. A player may withdraw from a match or tournament only because of
injury, illness, personal emergency, or another bona fide reason. A player who
cannot play a match shall notify the Referee at once so that the opponent may be
saved a trip. A player who withdraws from a tournament is not entitled to the
return of the entry fee unless the player withdrew before the draw was made.
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Stalling. The following actions constitute stalling:
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warming up longer than the allotted time |
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playing at about one-third a player's normal pace |
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taking more than 90 seconds on the odd-game changeover; or more than 120
seconds on the set break |
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taking longer than the authorized ten minutes during a rest period |
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starting a discussion or argument in order for a player to catch his or
her breath |
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clearing a missed first service that doesn't need to be cleared |
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excessive bouncing of the ball before any serve. |
Contact
an official if you encounter a problem with stalling. It is subject to penalty
under the Point Penalty System.
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Requesting an official. While normally a player may not leave the playing
area, the player may visit the Referee or seek a Roving Umpire to request
assistance. Some reasons for visiting the referee include:
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stalling |
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chronic flagrant foot faults |
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a
medical time-out |
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a
scoring dispute |
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a
pattern of bad calls. |
A
player may refuse to play until an official responds.
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BALL
ISSUES
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Retrieving stray balls. Each player is responsible for removing stray
balls and other objects from the player's end of the court. A player's request
to remove a ball from the opponent's court must be honored. A player shall not
go behind an adjacent court to retrieve a ball, nor shall ask a player for
return of a ball from players on an adjacent court until their point is over.
When a player returns a ball that comes from an adjacent court, the player shall
wait until their point is over and then return it directly to one of the
players, preferably the server.
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Catching a ball. Unless you have made a local ground rule, if you catch a
ball before it bounces, you lose the point regardless of where you are standing.
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New balls for a third set. When a tournament specifies new balls for a
third set, new balls shall be used unless all the players agree otherwise.
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MISCELLANEOUS
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Clothing and equipment malfunction. If clothing or equipment other than a
racket becomes unusable through circumstances outside the control of the player,
play may be suspended for a reasonable period. The player may leave the court
after the point is over to correct the problem. If a racket or string is broken,
the player may leave the court to get are placement, but the player is subject
to code violations under the Point Penalty System.
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Placement of towels. Place towels on the ground outside the net post or
at the back fence. Clothing and towels should never be placed on the net.
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